![]() ![]() As long as you at least try to get full use out of your boosted attacks from your passive, you'll be fine. You don't have to strictly follow this different situations and needs call for different combos. Just two example combos you can do for lots of burst damage. Flame Charge (store boosted attack before a fight) -> Boosted Attack -> Pyro Ball -> Boosted Attack -> Flame Charge -> Boosted Attack -> Unite Move (mid and late game) ![]() Low Sweep (store boosted attack before a fight) -> Boosted Attack -> Ember -> Boosted Attack -> Low Sweep -> Boosted Attack for your early game DPS burst combo. Since you store boosted attacks after using moves, due to how Cinderace's version of Blaze works, you rarely/almost never want to use two moves back-to-back instead, you want to almost always use a boosted attack between every move you do. It does increase your attack speed from levels 11-15, but I just feel like Pyro Ball offers far more value overall.įlame Charge is good mobility with insanely low cooldown, and Pyro Ball lowers that cooldown even more. Blaze Kick forces you into committal scenarios with where it positions you, deals less damage, has a longer cooldown, and is only single target. ![]() Pyro Ball is insanely low cooldown, does tons of damage, has great range, and can cleave multiple enemies, which is broken, so there's almost no reason not to pick it now. I pick Low Sweep first, since it stores a boosted attack while doubling as mobility, can hit multiple Aipoms at once if I'm laning, and gets me over the center fence faster, so I don't confuse solo queue teammates into thinking I'm trying to tri-lane (since this game just be putting anyone on my teams, and people think you're laning with them if you move in the same direction as them for even a microsecond). Scorbunny is one of the weakest laners in the game, and top lane is generally less important (still important), so that's why you should go there if you're forced into lane. If you don't get jungle and have to lane, go top lane, and let your stronger early-game laners go bottom, so that your team is better set up for Drednaw. ![]()
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